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Week 9 (May 21-May 27)

  • Josiah Johnson
  • May 28, 2022
  • 2 min read

Updated: May 30, 2022

May 21-May 22: Decided to look up how mainly Streaming Assets works and try to add more to environment to become livelier.


May 23-May 24 After the feedback, I decided to scratch the environment and just to focus on the Streaming Assets side of things and how it works for the color picker. I have to add the Streaming Assets into the game in order to make sure that it works properly works but had a bit of issues throughout the next two days.


May 25: Meeting with the Professor. Making sure to add on more of the Tank Project into the project. I created a new unity file to test how it feels.

- Notes: The Streaming assets is a cool idea to have for games especially if you have a lot of files that are needed in one place. Again, the major downsides are that it's coding and having to make sure that the organizations are right, because it won't work if it doesn't. Plus, generated the level can be good, but have to have a random level need to have a next level button to have to make sure that the generations work on the spot.


May 26: I decided used the tutorials that the Professor proved me into the project itself. It was working, but with a few weird problems occurred.

- There were problems with the perspective of the camera, even though I did use the camera perspective for the Tanks tutorial, it's not going into that direction, so it's accidentally made it into a platformer style game.

- I don't hate it, but it depends on time that I might be having to make a 3D vs 2D platformer level that can work for the distance of the camera.

- I'm going to see if the color picker works, but if it doesn't then it might be a problem.


May 27: Progress Video


For Week 10:

Just finished the project and fix the necessary things about it.


 
 
 

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